AI Insights · Timothy · September 2024
Top 5 Roguelike Games on iOS in Kuwait: Q3 2024
Explore the performance trends of the top 5 roguelike games on iOS in Kuwait during Q3 2024, including revenue, downloads, and active user statistics.
In the third quarter of 2024, the roguelike gaming category on iOS in Kuwait showcased varied performance metrics, with some games achieving significant growth in revenue and active users. Here's a closer look at the top 5 games based on Sensor Tower data.
Top Heroes from River Game HK Limited saw a notable increase in its weekly revenue, starting from $118 at the beginning of August and peaking at approximately $8.6K by the end of September. Weekly downloads for this game began at 323 and declined steadily to 147 by the end of the quarter. Active user numbers followed a similar trend, initially climbing to 925 in mid-August before dropping to 435 by the end of September.
Legend of Mushroom, developed by Joy Net Games, experienced fluctuating revenue, with a high of $6.7K in late July and a decrease to around $1K by the end of September. Downloads were minimal, starting at 185 at the beginning of July and dropping to zero by the end of the quarter. However, active users remained relatively stable throughout the period, maintaining a range between 500 and 618.
Diablo Immortal by Blizzard Entertainment, Inc. showed diverse trends. Revenue spiked to $3.9K in mid-August and settled at $1.3K by the end of September. The game maintained low weekly downloads, starting at 26 and declining to just 2. Active users saw a gradual decline from 295 in early July to 205 by the end of the quarter.
In contrast, Hero Wars: Alliance RPG from Nexters Global LTD showed an upward trend in revenue, beginning at $1.2K and rising to $3.2K by the end of September. Downloads started at 160 in early July and showed minor fluctuations, ending at 65. Active user numbers decreased from 929 to 696 during the quarter.
Finally, RAID: Shadow Legends by Plarium Global Ltd experienced a varied revenue stream, peaking at $1.9K in late September. Downloads were minimal, with a peak of 42 in early August and eventually dropping to zero. Active user numbers were fairly consistent, ranging between 85 and 120 throughout the quarter.
For more in-depth insights and analysis on mobile app performance, visit Sensor Tower.